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Authoring Immersive Mixed Reality Experiences

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The Engineering of Mixed Reality Systems

Part of the book series: Human-Computer Interaction Series ((HCIS))

Abstract

Creating a mixed reality experience is a complicated endeavour. From our practice as a media lab in the artistic domain we found that engineering is “only” a first step in creating a mixed reality experience. Designing the appearance and directing the user experience are equally important for creating an engaging, immersive experience. We found that mixed reality artworks provide a very good test bed for studying these topics. This chapter details three steps required for authoring mixed reality experiences: engineering, designing and directing. We will describe a platform (VGE) for creating mixed reality environments that incorporates these steps. A case study (EI4) is presented in which this platform was used to not only engineer the system, but in which an artist was given the freedom to explore the artistic merits of mixed reality as an artistic medium, which involved areas such as the look and feel, multimodal experience and interaction, immersion as a subjective emotion and game play scenarios.

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Notes

  1. 1.

    http://www.sgraffito-in-3d.com/en/

  2. 2.

    http://www.bibap.nl/

  3. 3.

    http://www.hitl.washington.edu/artoolkit/

  4. 4.

    http://www.cs.unc.edu/Research/vrpn/

  5. 5.

    http://www.cycling74.com

  6. 6.

    http://www.apple.com/nl/finalcutstudio/finalcutpro

  7. 7.

    http://www.blender.org

  8. 8.

    http://www.unity3d.com

  9. 9.

    http://www.ogre3d.org

  10. 10.

    http://www.multimedian.nl

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Acknowledgments

This research is part of the MultimediaN Footnote 10 project, a Dutch research programme in which partners from science, business and art collaborate on researching multimodal interaction. Parts of the artistic research were supported by the Mondriaan Foundation in the scope of the “Better than Reality” project. We thank our colleagues in the V2_Lab, especially Artm Baguinski, Stock, Andres Navarro and Chiel Vaessen, for their collaboration and hard work on the VGE platform, Michel van Dartel and Anne Nigten gave us very useful feedback throughout the project. Furthermore, we extend our deepest gratitude to all artists who collaborated with us on this exciting topic over the past years: Marnix de Nijs, Jonas Hielscher and Boris Debackere; they provided invaluable insights.

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Correspondence to Jan M.V. Misker .

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Misker, J.M., van der Ster, J. (2010). Authoring Immersive Mixed Reality Experiences. In: Dubois, E., Gray , P., Nigay, L. (eds) The Engineering of Mixed Reality Systems. Human-Computer Interaction Series. Springer, London. https://doi.org/10.1007/978-1-84882-733-2_14

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  • DOI: https://doi.org/10.1007/978-1-84882-733-2_14

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  • Online ISBN: 978-1-84882-733-2

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