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Designing Outdoor Mixed Reality Hardware Systems

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Book cover The Engineering of Mixed Reality Systems

Part of the book series: Human-Computer Interaction Series ((HCIS))

Abstract

Developing usable and robust mixed reality systems requires unique human–computer interaction techniques and customized hardware systems. The design of the hardware is directed by the requirements of the rich 3D interactions that can be performed using immersive mobile MR systems. Geometry modeling and capture, navigational annotations, visualizations, and training simulations are all enhanced using augmented computer graphics. We present the design guidelines that have led us through 10 years of evolving mobile outdoor MR hardware systems.

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Notes

  1. 1.

    http://www.microvision.com

  2. 2.

    http://www.polhemus.com

  3. 3.

    http://www.intersense.com

  4. 4.

    http://www.lemo.com

  5. 5.

    http://www.autodesk.com

  6. 6.

    http://www.sheetcam.com

  7. 7.

    http://www.taigtools.com

  8. 8.

    http://www.machsupport.com

  9. 9.

    http://www.sena.com

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Correspondence to Benjamin Avery .

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Avery, B., Smith, R.T., Piekarski, W., Thomas, B.H. (2010). Designing Outdoor Mixed Reality Hardware Systems. In: Dubois, E., Gray , P., Nigay, L. (eds) The Engineering of Mixed Reality Systems. Human-Computer Interaction Series. Springer, London. https://doi.org/10.1007/978-1-84882-733-2_11

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  • DOI: https://doi.org/10.1007/978-1-84882-733-2_11

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  • Publisher Name: Springer, London

  • Print ISBN: 978-1-84882-732-5

  • Online ISBN: 978-1-84882-733-2

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