Skip to main content
  • 1128 Accesses

The human body is designed to move and can be understood within the context of mechanical engineering. The human body, and the body of any biological entity, is at its most basic level a very complex and well-engineered machine (Fig. 9.1). All human characters are made of the same number of mechanical parts. They have a head, chest, pelvis, two arms with hands at the end, and two legs with feet at the end. Because the number of parts does not vary, it is possible to create a prototype character with generic characteristics, and use it as a base model for later characters, thus simplifying and making more efficient subsequent iterations of the modeling process. The aim of this chapter is to provide you with enough information to make such a prototype, so that you will know exactly what you are doing whenever you work with a character model in the future. The material presented here is primarily specific to human anatomy, but is generically applicable to any animal with a tetrapod body plan. This includes birds, lizards, mammals, and some cetaceans.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Rights and permissions

Reprints and permissions

Copyright information

© 2009 Springer-Verlag London Limited

About this chapter

Cite this chapter

(2009). Anatomy. In: Computer Graphics for Artists II. Springer, London. https://doi.org/10.1007/978-1-84882-470-6_9

Download citation

  • DOI: https://doi.org/10.1007/978-1-84882-470-6_9

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-84882-469-0

  • Online ISBN: 978-1-84882-470-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics