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Gaze Interaction with Virtual On-line Communities

  • Conference paper
Designing Inclusive Futures

Abstract

On-line real-time ‘immersive’ communities, such as SecondLife, are becoming increasingly popular as a means of interacting and doing things together with friends and new acquaintances. These communities represent users as avatars, through which a person may be represented by a virtual self of any shape, size, colour or other appearance, with interaction taking place in a virtual 3-dimensional world. A disabled user may construct an avatar which can reveal, or hide, their disability from other people in the virtual community, and offer a different experience from the real community.

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© 2008 Springer-Verlag London Limited

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Bates, R., Istance, H.O., Vickers, S. (2008). Gaze Interaction with Virtual On-line Communities. In: Langdon, P., Clarkson, J., Robinson, P. (eds) Designing Inclusive Futures. Springer, London. https://doi.org/10.1007/978-1-84800-211-1_15

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  • DOI: https://doi.org/10.1007/978-1-84800-211-1_15

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-84800-210-4

  • Online ISBN: 978-1-84800-211-1

  • eBook Packages: EngineeringEngineering (R0)

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