Before studying spherical objects, we spend a moment looking at the objects one can define on the circle. We assume that the circle in question is a unit circle centered at the origin and that S1 denotes the set of points on such a canonical circle. What objects can one define for the geometry of the circle, and what operations could be implemented on these objects? These are the topics of this chapter. Note that we usually say a “sphere” in any dimension, except for d = 1, for which we say “circle” [9].
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© 2008 Springer-Verlag London Limited
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(2008). 1D Computational Spherical Geometry. In: Introduction to Geometric Computing. Springer, London. https://doi.org/10.1007/978-1-84800-115-2_8
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DOI: https://doi.org/10.1007/978-1-84800-115-2_8
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