Algebra is a powerful numerical framework for solving real-world problems. But as mentioned in chapter 3 we must be careful when manipulating the quantity zero and taking square-roots of negative numbers. In this chapter we look at how geometric conventions give rise to negative areas and volumes which we must understand before proceeding with GA. Readers already familiar with computer graphics will understand the importance of using a left-handed or right-handed axial system when designing computer programs. Failure to observe a consistent axial model can result in reflected images or reversed rotations, so let’s begin by taking a look at spatial conventions.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Rights and permissions
Copyright information
© 2008 Springer-Verlag London Limited
About this chapter
Cite this chapter
(2008). Geometric Conventions. In: Geometric Algebra for Computer Graphics. Springer, London. https://doi.org/10.1007/978-1-84628-997-2_6
Download citation
DOI: https://doi.org/10.1007/978-1-84628-997-2_6
Publisher Name: Springer, London
Print ISBN: 978-1-84628-996-5
Online ISBN: 978-1-84628-997-2
eBook Packages: Computer ScienceComputer Science (R0)