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Degrees of engagement in interactive workspaces

  • Renate Fruchter
Chapter
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Part of the Human-Computer Interaction Series book series (HCIS)

Abstract

This paper presents a new perspective of the impact of collaboration technology on the degrees of engagement and specific interaction zones in interactive workspaces. The study is at the intersection of the design of physical work spaces, i.e., bricks, rich electronic content such as video, audio, sketching, CAD, i.e., bits, and new ways people behave in communicative events, i.e., interaction. The study presents: (1) an innovative multi-modal collaboration technology, called RECALL (patented by Stanford University), that supports the seamless, real-time capture of concept generation during project brainstorming and project review sessions, (2) the deployment of RECALL in an interactive workspace that supports real project review sessions, called FISHBOWL, and (3) the observations of the impact of RECALL and the interactive workspace on degrees of engagement and interaction zones as it is deployed in the specific FISHBOWL sessions.

Keywords

Collaboration Teamwork Interaction Interactive workspace Multi-modal Multi-media technology Capture Sharing 

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Copyright information

© Springer-Verlag London Limited 2008

Authors and Affiliations

  • Renate Fruchter
    • 1
  1. 1.Project Based Learning Laboratory, Department of Civil and Environmental EngineeringStanford UniversityStanfordUSA

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