Rethinking the Interaction Architecture

  • Karamjit S. Gill
Part of the Human-Computer Interaction Series book series (HCIS)


The chapter explores the design of the user interface within and across the user interaction spaces. It deals with a key issue of knowing the user from the known and unknown interaction contexts. In other words, how do we discern the reality from the actuality of user interaction? In comprehending the place and role of the user in various social, functional, and cultural contexts, we face the issue of understanding the dynamics of interactions in these sometimes overlapping and intersecting contexts. It argues that the notion of valorisation can be used to extend the concept of ‘interface’ from the realm of the ‘separation’ between the reality and the actuality, to the symbiotic realm of the actuality and reality. This symbiotic realm enables users from different realities to collaborate by pooling their knowledge and experiences, while sharing their cultural differences. In doing so, users enter into a symbiotic interaction space which facilitates the enhancing of both their common capacities (objective knowledge) and personal capabilities (tacit experiences). This perspective of seeking symbiosis between the user reality and actuality is termed here as ‘valorised reality’. This concept of valorisation provides a methodological tool for bridging the gaps between “actuality” and “reality” mediated by the symbiotic interface. The concept of the cultural holon is introduced to represent the network architecture of user interactions in a local-global context. In this perspective, the symbiosis represents the possibilities, choices and alternative paths available for user interaction in overlapping and inter-linked interaction spaces.


User Interaction Experiential Knowledge Social Model Objective Knowledge Interaction Space 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. AI & Society; Journal of human-centred systems and machine intelligence, Springer-Verlag.Google Scholar
  2. Caulkin, S (2005), “Why IT just doesn’t compute”, Business Section, Sunday Observer, 2 May 2004Google Scholar
  3. eEurope 2005 Action Plan for Health, Scholar
  4. Castells, M (1996), The rise of the networked society, Blackwells Publishers Ltd. OxfordGoogle Scholar
  5. Cooley, M.J. (1987), Architect or Bee? Hogarth Press, LondonGoogle Scholar
  6. Gill, K. S. (ed. 1996), Human machine symbiosis, Springer, London, 1996Google Scholar
  7. Gill, K S (2002), the user in the emerging space of the digital provide, Proceedings of the Conference on“The User’s Models in the Advanced Society”, Venice University IUAV (Venice University Institute of Architecture) 18 -19 November 2002Google Scholar
  8. Gill, K S (2006), The dance of the user in the artificial cultural space, in Negrotti M & Satofuka F (eds.), Yearbook of the artificial, Peter Lang, BernGoogle Scholar
  9. Gill, S P (1995), Dialogue and tacit knowledge for knowledge transfer, PhD Dissertation, University of CambridgeGoogle Scholar
  10. Koestler, A, (1989), The ghost in the machine, Arkana, 1989Google Scholar
  11. Mathews, J, (1995), Holonic organisational architectures, in Human Systems Management Vol.15Google Scholar
  12. Negrotti, M (1999), The Theory of the artificial, Intellect Books, 1999Google Scholar
  13. Rosenbrock, H. H. (1990), Machines with a Purpose, OUPGoogle Scholar
  14. Uchiyama, K (2003), The theory and practice of actuality, Institute of Business research, Daito Bunka University, 1-91- Takashimadaira Itabashi Tokyo Japan 175-8571Google Scholar

Copyright information

© Springer-Verlag London Limited 2008

Authors and Affiliations

  • Karamjit S. Gill
    • 1
  1. 1.Emeritus Prof., Brighton University. Visiting ProfUniversity of Wales, Newport School of Art, Media and DesignNewportNewport

Personalised recommendations