Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
J. P. Lewis, J. Mooser, Z. Deng, and U. Neumann. Reducing blendshape interference by selected motion attenuation. In SI3D ’05: Proceedings of the 2005 Symposium on Interactive 3D graphics and games, pages 25–29, ACM Press, New York, 2005.
P. Bergeron and P. Lachapelle. Controlling facial expression and body movements in the computer generated short “Tony de Peltrie”. In SIGGRAPH Tutorial Notes. ACM Press, New York, 1985.
S. Jenkins. Personal communication. Disney Feature Animation, 2004.
B. Raitt. The making of Gollum. Presentation at U. Southern California Institute for Creative Technologies’s Frontiers of Facial Animation Workshop, August 2004.
C. Landreth. Bingo. Computer generated short film directed by Chris Landreth, 1998.
F. Pighin, J. Hecker, D. Lischinski, R. Szeliski, and D.H. Salesin. Synthesizing realistic facial expressions from photographs. In Proceedings of ACM SIGGRAPH 1998, pages 75–84, 1998.
B. Choe, H. Lee, and H.-S. Ko. Performance-driven muscle-based facial animation. Journal of Visualization and Computer Animation, 12(2):67–79, 2001.
F.I. Parke. Computer generated animation of faces. Proceedings ACM Annual Conference., August 1972.
T. Beier. Personal communication. Hammerhead Productions, 2005.
Philippe Bergeron. 3-d character animation on the symbolics system. SIGGRAPH Course Notes: 3-D Character Animation by Computer, July 1987.
M. Elson. “Displacement” facial animation techniques. SIGGRAPH Course Notes: State of the Art in Facial Animation, 1990.
Jeff Kleiser. A fast, efficient, accurate way to represent the human face. In SIGGRAPH ’89 Course Notes 22: State of the Art in Facial Animation, 1989.
P. Joshi, W.C. Tien, M. Desbrun, and F. Pighin. Learning controls for blend shape based realistic facial animation. Eurographics/SIGGRAPH Symposium on Computer Animation (SCA), 2003.
T. Blanz and T. Vetter. A morphable model for the synthesis of 3d faces. In Proceedings of ACM SIGGRAPH 1999, pages 187–194, August 1999.
K. Yamane and Y. Nakamura. Natural motion animation through constraining and deconstraining at will. IEEE Transaction on Visualization and Computer Graphics, 9(3): 352–360, 2003.
K. Grochow, S.L. Martin, A. Hertzmann, and Z. Popovic. Style-based inverse kinematics. ACM Transactions on Graphics, 23(3):522–531, 2004.
N. Magnenat-Thalmann, R. Laperriere, and D. Thalmann. Joint-dependent local deformations for hand animation and object grasping. In Proceedings of Graphics Interface, pages 26–33, 1988.
A. Mohr, L. Tokheim, and M. Gleicher. Direct manipulation of interactive character skins. In Symposium on Interactive 3D Graphics. ACM, 2003.
Tsuneya Kurihara and Natsuki Miyata. Modeling deformable human hands from medical images. In SCA ’04: Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pages 355–363. ACM, 2004.
P. Ekman and W. Friesen. Manual for Facial Action Coding System. Consulting Psychologists Press Inc., Palo Alto, CA, 1978.
X. Zhao. Personal communication. Disney Feature Animation, 2001.
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2008 Springer-Verlag London Limited
About this chapter
Cite this chapter
Lewis, J., Mooser, J., Deng, Z., Neumann, U. (2008). A User Interface Technique for Controlling Blendshape Interference. In: Deng, Z., Neumann, U. (eds) Data-Driven 3D Facial Animation. Springer, London. https://doi.org/10.1007/978-1-84628-907-1_7
Download citation
DOI: https://doi.org/10.1007/978-1-84628-907-1_7
Publisher Name: Springer, London
Print ISBN: 978-1-84628-906-4
Online ISBN: 978-1-84628-907-1
eBook Packages: Computer ScienceComputer Science (R0)