In the previous chapter, objects of the virtual world were constructed with elementary geometric shapes like boxes, spheres, cylinders and cones. These simple shapes are not sufficient to model surfaces of more complex objects. This chapter introduces a variety of techniques for modelling three-dimensional objects and their surfaces.
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© 2008 Springer-Verlag London Limited
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(2008). Modelling three-dimensional objects. In: Introduction to Computer Graphics. Undergraduate Topics in Computer Science. Springer, London. https://doi.org/10.1007/978-1-84628-848-7_6
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DOI: https://doi.org/10.1007/978-1-84628-848-7_6
Publisher Name: Springer, London
Print ISBN: 978-1-84628-847-0
Online ISBN: 978-1-84628-848-7
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