The previous chapter has introduced basic objects and geometric transformations for two-dimensional computer graphics using the principles of vector graphics. As already mentioned in the introduction, drawing geometric objects in a raster graphics framework requires efficient algorithms. This chapter illustrates the basic problems and solutions in the context of drawing lines and curves within raster graphics.
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© 2008 Springer-Verlag London Limited
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(2008). Drawing lines and curves. In: Introduction to Computer Graphics. Undergraduate Topics in Computer Science. Springer, London. https://doi.org/10.1007/978-1-84628-848-7_3
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DOI: https://doi.org/10.1007/978-1-84628-848-7_3
Publisher Name: Springer, London
Print ISBN: 978-1-84628-847-0
Online ISBN: 978-1-84628-848-7
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