In this chapter, we examine
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A large case study
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Design of a non-trivial distributed system
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Practical implementation issues
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Links to earlier chapters
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© 2008 Springer-Verlag London Limited
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(2008). Case Study: A Networked Game. In: Practical Distributed Processing. Undergraduate Topics in Computer Science. Springer, London. https://doi.org/10.1007/978-1-84628-841-8_10
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DOI: https://doi.org/10.1007/978-1-84628-841-8_10
Publisher Name: Springer, London
Print ISBN: 978-1-84628-840-1
Online ISBN: 978-1-84628-841-8
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