Skip to main content

Mixed-Reality Applications in Urban Environments

  • Chapter
Intelligent Spaces

Part of the book series: Computer Communications and Networks ((CCN))

  • 391 Accesses

Abstract

Pervasive computing covers the management of many distributed sensor and information networks. If these need to interact with the user at the point of information collection, then there will be a need for some kind of interface between the information and the user of that information. We have been exploring the use of virtual and augmented reality techniques in a number of applications to enhance the real world with additional, contextually relevant information. In this respect we have been looking more at the issues concerned with representing information in this mixed-reality world, rather than the particular source of the content. In this way we are neutral with respect to pervasive computing where the information producers are distributed in the world and therefore local to their point of use. In our applications we gather all the information centrally to be processed. This allows the information to be analysed and relevant material shown at the point of use. In most cases this will be locally relevant, but there may be more general information presented. Figure 8.1 shows the kind of information filtering that might occur to reduce the amount of information that is presented in a mixed-reality environment.

Information filtering.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Benford S et al. Coping with Uncertainly in a Location-Based Game. IEEE Pervasive Computing, September 2003.

    Google Scholar 

  2. Flintham M et al. Uncle Roy All Around You: Mixing Games and Theatre on the City Streets. Proceedings of Level Up: The First International Conference of the Digital Games Research Association (DIGRA), Utrecht, The Netherlands, November 2003.

    Google Scholar 

  3. You S, Neumann U and Azuma R. Orientation Tracking for Outdoor Augmented Reality Registration. IEEE Virtual Reality, 1999:36–42.

    Google Scholar 

  4. Julier S, Bailot Y and Brown D. Information Filtering for Mobile Augmented Reality. IEEE Computer Graphics and Applications, September/October 2002:12–15.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Springer-Verlag London Limited

About this chapter

Cite this chapter

Bulman, J., Crabtree, B., Gower, A., Oldroyd, A., Sutton, J. (2006). Mixed-Reality Applications in Urban Environments. In: Steventon, A., Wright, S. (eds) Intelligent Spaces. Computer Communications and Networks. Springer, London. https://doi.org/10.1007/978-1-84628-429-8_8

Download citation

  • DOI: https://doi.org/10.1007/978-1-84628-429-8_8

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-84628-002-3

  • Online ISBN: 978-1-84628-429-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics