Abstract
An increasing number of computers and other equipment, such as games consoles and multimedia appliances for the home, have networking capability. The rapid growth of broadband in the home is also fuelling the demand for people to network their homes. In the near future we will see a number of market sectors trying to ‘own’ the home by providing gateways either from the traditional ISP or from games and other service providers. The consumer is bombarded with attractive advertising to acquire the latest technological advances, but is left with a plethora of different appliances, which have a bewildering range of requirements and features in terms of networking, user interface, and higher-level communications protocols. In many cases, these are proprietary, preventing interworking. Such technical and usability anarchy confuses the consumer and could ultimately suppress market adoption.
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© 2006 Springer-Verlag London Limited
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Bull, P., Limb, R., Payne, R. (2006). Pervasive Home Environments. In: Steventon, A., Wright, S. (eds) Intelligent Spaces. Computer Communications and Networks. Springer, London. https://doi.org/10.1007/978-1-84628-429-8_6
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DOI: https://doi.org/10.1007/978-1-84628-429-8_6
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