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Abstract

Clipping is a process that subdivides each element of a picture to be displayed into its visible and invisible parts, thus allowing us to discard the invisible parts of the picture. In 2D, the clipping process can be applied to a variety of graphics primitives such as points, lines, polygons and curves. Clipping is performed with respect to a clipping boundary, which may be a convex or concave polygonal boundary. Clipping to a convex polygonal boundary is much simpler, thus we will start our discussion by looking at various algorithms that clip graphics primitives against a convex polygonal boundary. In its simplest form, a convex polygonal boundary consists of the four edges of the world window or the screen viewport. In this case, x l (x-left), x r (x-right), y b (y-bottom) and y t (y-top) represent the four extremities of this rectangular clipping boundary.

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References

  1. Sutherland, I. E. and Hodgman, G. W. Reentrant polygon clipping. CACM, Vol. 17, No. 1, p.p. 32–42, Jan 1974.

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© 2006 Springer-Verlag London Limited

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(2006). Two-Dimensional Clipping. In: Mathematical and Computer Programming Techniques for Computer Graphics. Springer, London. https://doi.org/10.1007/978-1-84628-292-8_6

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  • DOI: https://doi.org/10.1007/978-1-84628-292-8_6

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-85233-902-9

  • Online ISBN: 978-1-84628-292-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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