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Television and Movies, Rock Music and Music Videos, and Computer and Video Games

Understanding and Preventing Learned Violence in the Information Age

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Neurobiology of Aggression

Part of the book series: Contemporary Neuroscience ((CNEURO))

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Abstract

Advances in technology over the past several decades have thrust the global population into what is now called the Information Age. While the United States leads in this area with more homes with televisions, videocassette recorders (VCRs), video games, and computers, the rapid spread of technology, coupled with entertainment industry products, has created a global village where news and entertainment circle the globe reaching millions of adults and children in seconds. The pace of research regarding the effects of media, particularly violent media and its relationship to aggression, has been steady since the 1950s, with thousands of research studies examining the association between media violence and violent behavior.

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Villani, S., Joshi, N. (2003). Television and Movies, Rock Music and Music Videos, and Computer and Video Games. In: Mattson, M.P. (eds) Neurobiology of Aggression. Contemporary Neuroscience. Humana Press, Totowa, NJ. https://doi.org/10.1007/978-1-59259-382-8_13

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  • DOI: https://doi.org/10.1007/978-1-59259-382-8_13

  • Publisher Name: Humana Press, Totowa, NJ

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