Abstract
In this paper, we argue that prototypes can hinder, rather than aid effective communication. The dangers are: (1) prototypes may contain hidden assumptions which might surface too late; (2) obtaining feedback in the context of use is prohibitively expensive and rarely done; and (3) partly as a consequence of these problems, prototypes cause a focus on displays and other surface features of computers, not on the more difficult problem of how people function in their environments to solve problems. We propose design intent which specifies how a system will fit in and interact with the environment in which it is placed and expectation agents which monitor the system in use and detect uses counter to the intent as ways to alleviate these dangers.
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© 1995 IFIP International Federation for Information Processing
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Atwood, M.E., Burns, B., Girgensohn, A., Lee, A., Turner, T., Zimmermann, B. (1995). Prototyping Considered Dangerous. In: Nordby, K., Helmersen, P., Gilmore, D.J., Arnesen, S.A. (eds) Human—Computer Interaction. IFIP Advances in Information and Communication Technology. Springer, Boston, MA. https://doi.org/10.1007/978-1-5041-2896-4_30
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DOI: https://doi.org/10.1007/978-1-5041-2896-4_30
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