Abstract
This paper describes a computer based game used for teaching how to design a flexible manufacturing system. Purpose of the game is to make players familiar with the design process and to help them understand the influence of a number of loading and dispatching rules on the performances of the FMS production scheduling. Players can also test their own project against different market scenarios.
After a short presentation of the design process, rules, context and software architecture of the game are presented. The application of the game to university classes of Automated Production Systems has resulted in an improvement in the learning process of the students. A brief description of experience gained by using the game is also given.
The FMS DESIGN GAME software is available free of charge. Ordering procedures are outlined at the end of the paper.
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Garetti Marco, Lezioni di Sistemi di Produzione Automatizzati, 1993, CITTA’ Studi, (lessons on Automated Production Systems).
Buzacott J.A. e Shanthikumar, J.G., Models for understanding flexible manufacturing systems, MIE transactions, Vol. 12, pp. 339–350, 1980.
Garetti Marco, Pozzetti A., Bareggi A., On-line loading and dispatching manufacturing systems, Int. Journal of Production Research, Vol. 28, No. 7, pp. 1271–1292.
Riis Jens O., Johansen J., Mikkelsen H., Games in Production Management, IFIP Transactions, Proceedings of the IFIP TC5/WG5.7 Fifth International Conference on Advances in Production Management Systems APMS ’93, North-Holland, 1993.
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© 1995 IFIP International Federation for Information Processing
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Garetti, M., Taisch, M. (1995). Overview of the FMS DESIGN GAME. In: Riis, J.O. (eds) Simulation Games and Learning in Production Management. APMS 1994. IFIP Advances in Information and Communication Technology. Springer, Boston, MA. https://doi.org/10.1007/978-1-5041-2870-4_4
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DOI: https://doi.org/10.1007/978-1-5041-2870-4_4
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