Abstract
The application of games for production management has widely increased in the past decade and has resulted in a large number of quite different games. Further advancement in the use of games, however, will depend on the acknowledgement that we need to differentiate between games and to be specific when selecting a game with respect to the learning environment in which the game should be placed, its pedagogical aim, the number of pre-defined jobs, the effort needed and the duration of the game.
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Greenblat, Cathy S. & Richard D. Duke: Principles and Practices of Gaming-Simulation, Sage Publications, London 1981.
Riffs, Jens O., John Johansen & Hans Mikkelsen: Games in Production Management, p. 209–216 in Advances in Production Management Systems (I.
A. Pappas & I. P. Tatsiopoulos (Eds.), IFIP Transactions B-13, North-Holland, 1993
Mikkelsen, Hans, Lars Mitens & Jens O. Riffs: Simple, company adapted games for the development of production management (in Danish), Dept. of Production, Aalborg University, 1990.
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© 1995 IFIP International Federation for Information Processing
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Riis, J.O., Johansen, J., Mikkelsen, H. (1995). Simulation Games in Production Management - An Introduction. In: Riis, J.O. (eds) Simulation Games and Learning in Production Management. APMS 1994. IFIP Advances in Information and Communication Technology. Springer, Boston, MA. https://doi.org/10.1007/978-1-5041-2870-4_1
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DOI: https://doi.org/10.1007/978-1-5041-2870-4_1
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