Abstract
This chapter presents an overview of the evidence supporting effectiveness of VR for motor rehabilitation and a review of the major technological “breakthroughs” (1986–1995; 1996–2005; 2006-present) that led to the use of VR for motor rehabilitation. A “Force Field” analysis is presented that looks to the future regarding developments anticipated to occur over the next 5–10 years. Forces that appear to be key factors in promoting VR technology and having a positive impact on motor rehabilitation are identified from the information reported in the chapters of this volume. In addition, the forces that currently limit progress and, in some cases, prevent advancement towards the goal of effective use of VR technology for motor rehabilitation are identified.
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Notes
- 1.
Stakeholders include all users of a given technology (both primary and secondary) as well as developers, distributors, funders, and researchers.
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Weiss, P.L.(., Keshner, E.A., Levin, M.F. (2014). Current and Future Trends for VR and Motor Rehabilitation. In: Weiss, P., Keshner, E., Levin, M. (eds) Virtual Reality for Physical and Motor Rehabilitation. Virtual Reality Technologies for Health and Clinical Applications. Springer, New York, NY. https://doi.org/10.1007/978-1-4939-0968-1_11
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