Abstract
Human-Computer Interaction has produced its third generation of researchers who represent an impressive array of academic disciplines. As we have seen, HCI’s methodological approaches are accordingly diverse, accommodating not only different ways of knowing, but reflecting a rich set of perspectives of what is worth knowing, when and why. Interactive and increasingly intelligent technologies touch every aspect of human life, and creating artifacts will always run the gamut from the artistic and inspirational to Fitt’s Law and psychomotor skills. In this final chapter, we look back at the ground we’ve covered, and forward to some of the emerging trends in HCI Ways of Knowing.
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Kellogg, W.A., Olson, J.S. (2014). Epilogue. In: Olson, J., Kellogg, W. (eds) Ways of Knowing in HCI. Springer, New York, NY. https://doi.org/10.1007/978-1-4939-0378-8_19
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DOI: https://doi.org/10.1007/978-1-4939-0378-8_19
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