Abstract
A number of techniques have been presented so far that perform a range of tasks of varying complexity; some are specific to raw images, such as edge detection or the more elaborate region splitting and merging algorithms. Others are more abstract (or general purpose), such as the studies of graphical representations and pattern recognition techniques. What has been overlooked hitherto, though, is the (perhaps obvious) observation that the best known vision system, our own, is geared specifically to dealing with the 3D world and as yet the gap between images and the real world of 3D objects, with all their problems of relative depth, occlusion etc. has not been seriously examined.
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© 1993 Milan Sonka, Vaclav Hlavac and Roger Boyle
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Sonka, M., Hlavac, V., Boyle, R. (1993). 3D Vision. In: Image Processing, Analysis and Machine Vision. Springer, Boston, MA. https://doi.org/10.1007/978-1-4899-3216-7_9
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DOI: https://doi.org/10.1007/978-1-4899-3216-7_9
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