Abstract
This paper describes the project of realizing a virtual reality training simulator for long-time flights using a special force parachute.
The purpose of this simulator training is to be used by Airborne Division School to teach how to pilot and navigate with a parachute as well as to prepare new missions. The freefall phase and the opening sequence are not simulated because of their particularities in terms of environment and physical constraints. To reach this purpose, the environmental and training conditions have to be managed: night or day, wind, weight of the paratrooper and his equipment, instrument flight conditions, visual flight, use of night vision goggles. Some particular interfaces must be built to put the paratrooper in an immersive and particulary realistic situation.
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References
Guy Sauvage, 1990, Parachutisme, Robert Laffont
Steve Aukstakalnis, David Blatner, 1992, The Art and Science of Virtual Reality: SILICON MIRAGE, Peachpit Press, Inc., Berkeley
Bruce D. Nordwall, 1992, Parachute simulator reduces risks of injury on first jump, Aviation Week and Space Technology
Dr G.J Jense, Jr, F. Kuijper, 1993, Virtual Environments for Advanced Trainers and Simulators, TNO-FEL, 49–57.
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© 1997 Springer Science+Business Media New York
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Hue, P., Delannoy, B., Berland, JC. (1997). Virtual Reality Training Simulator for Long Time Flight. In: Seidel, R.J., Chatelier, P.R. (eds) Virtual Reality, Training’s Future?. Defense Research Series, vol 6. Springer, Boston, MA. https://doi.org/10.1007/978-1-4899-0038-8_8
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DOI: https://doi.org/10.1007/978-1-4899-0038-8_8
Publisher Name: Springer, Boston, MA
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