Virtual Reality Issues in Training Environments

Summary of Current State of Office of Naval Research (ONR) Efforts
  • Helen M. Gigley
Part of the Defense Research Series book series (DRSS, volume 6)

Abstract

Advances in the use of virtual environments (VE) for Navy operation and training have been made along several dimensions. Chiefly, the emphasis in the initial stages has been on building virtual environments. Emphasis has been on developing several different virtual reality situational displays where different levels of immersion can be provided. These include cave environments, head-mounted displays integrated with other immersive interaction capability displays such as data gloves or the PHANToM device to study what is effective VR. Initial investigations have shown that VR is not a solution for all rehearsal and training problems. Sometimes the technology does not provide a suitable environment for the desired outcome.

A brief overview of what has been achieved, the need for evaluation of all aspects of the work, from level of fidelity or granularity of display to different interaction devices and capabilities will be presented. In conclusion, preliminary information concerning the cost of doing business in VR will be raised as an important part of the approach.

Keywords

Virtual Reality Virtual Environment Training Environment Speech Understanding Data Glove 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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References

  1. Virtual Reality Scientific and Technological Challenges, Nation Research Council, National Academy Press, Washington, D.C., 1995.Google Scholar
  2. Ellis, J. A. and Parchman, S. The Interactive Multisensor Analysis Training (IMAT) System: A f Formative Evaluation in the Aviation Antisubmarine Warfare Operator (AW) Class A School, Approved for Public Release, Navy Personnel Research and Development Center, San Diego CA 92 1 52–72 50.Google Scholar
  3. Instructional Effectiveness of Video Media, Wetzel, C. D., Radtke, P. and Stern, H. Lawrence Eribaum Associates, Publishers, 1994.Google Scholar

Copyright information

© Springer Science+Business Media New York 1997

Authors and Affiliations

  • Helen M. Gigley
    • 1
  1. 1.Cognitive and Neural Science and Technology DivisionCode 342 Office of Naval ResearchUSA

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