VE and Training, Limitations, and Opportunities
Virtual Environment (VE) is a combination of traditional, existing and new technologies, rather than a technology by itself. Therefore it is hard and probably useless to draw sharp borders between what belongs to VE and what not. In the integration of technology in society there is a gradual transition from data files to multimedia (MM) and from there to VE. Relevant for implementation in training is not whether a technology is identified as VE, but what it adds to the functionality of a training system. The central topic of this paper is what the new functionalities are and how they can be exploited.
KeywordsVirtual Environment Augmented Reality Motion Sickness Training System Tactile Display
Unable to display preview. Download preview PDF.
- Blex, W. And J.E. Bos (1994). A spatial orientation model. Report TNO Human Factors Research Institute, 1994 A-58, Soesterbert.Google Scholar
- Holewijn, M. (1990) Loss of performance due to IPE. What’s known. AGARD Conf Proce. 457, p 361–367.Google Scholar
- Lotens, W.A. (1995) Real human factors research in a virtual environment. Report TNO Human Factors Research Institute, in preparation.Google Scholar
- Werkhoven, P.J. and F.L. Kooi (1994). Spatial perception in a virtual operations room.Google Scholar
- Report TNO Human Factors Research Institute 1994 A-53, Soesterberg.Google Scholar