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VE and Training, Limitations, and Opportunities

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Virtual Reality, Training’s Future?

Part of the book series: Defense Research Series ((DRSS,volume 6))

Abstract

Virtual Environment (VE) is a combination of traditional, existing and new technologies, rather than a technology by itself. Therefore it is hard and probably useless to draw sharp borders between what belongs to VE and what not. In the integration of technology in society there is a gradual transition from data files to multimedia (MM) and from there to VE. Relevant for implementation in training is not whether a technology is identified as VE, but what it adds to the functionality of a training system. The central topic of this paper is what the new functionalities are and how they can be exploited.

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© 1997 Springer Science+Business Media New York

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Lotens, W.A., Riemersma, J.B.J. (1997). VE and Training, Limitations, and Opportunities. In: Seidel, R.J., Chatelier, P.R. (eds) Virtual Reality, Training’s Future?. Defense Research Series, vol 6. Springer, Boston, MA. https://doi.org/10.1007/978-1-4899-0038-8_12

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  • DOI: https://doi.org/10.1007/978-1-4899-0038-8_12

  • Publisher Name: Springer, Boston, MA

  • Print ISBN: 978-1-4899-0040-1

  • Online ISBN: 978-1-4899-0038-8

  • eBook Packages: Springer Book Archive

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