Abstract
As stated in Chapter 2, games built with Unity are usually arranged in scenes. These scenes usually contain many objects to enhance them and make the game interactable and enjoyable. The goal is to have a concrete game with solid mechanics, good gameplay, and good graphics.
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© 2020 Kishan Takoordyal
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Takoordyal, K. (2020). GameObjects, Prefabs, Materials, and Components. In: Beginning Unity Android Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-6002-9_3
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DOI: https://doi.org/10.1007/978-1-4842-6002-9_3
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-6001-2
Online ISBN: 978-1-4842-6002-9
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