Skip to main content

GameObjects, Prefabs, Materials, and Components

  • Chapter
  • First Online:
Beginning Unity Android Game Development
  • 1109 Accesses

Abstract

As stated in Chapter 2, games built with Unity are usually arranged in scenes. These scenes usually contain many objects to enhance them and make the game interactable and enjoyable. The goal is to have a concrete game with solid mechanics, good gameplay, and good graphics.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Kishan Takoordyal

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Takoordyal, K. (2020). GameObjects, Prefabs, Materials, and Components. In: Beginning Unity Android Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-6002-9_3

Download citation

Publish with us

Policies and ethics