Abstract
This book delves deep into the concepts of physically based rendering (PBR) using Substance Painter. It also covers how to integrate PBR textures with various 3D modeling and rendering packages as well as with a game engine, in this case, Unreal Engine 4.
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© 2020 Abhishek Kumar
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Kumar, A. (2020). What Is Our Goal in This Book?. In: Beginning PBR Texturing. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5899-6_1
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DOI: https://doi.org/10.1007/978-1-4842-5899-6_1
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-5898-9
Online ISBN: 978-1-4842-5899-6
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