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Time for Fun: BattleJong, the Client

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Abstract

In the last chapter, we began building BattleJong, our little “social” Mahjong game. Now, it’s time to dive in and create the client side, which is where most of the game code is found.

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© 2020 Frank Zammetti

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Zammetti, F. (2020). Time for Fun: BattleJong, the Client. In: Modern Full-Stack Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5738-8_11

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