Abstract
In this chapter, we'll be implementing a configurable ForceField script that pairs with a trigger collider to apply force to Rigidbodies and/or the player. Based on a variable set in the Inspector determining the type of force to apply, we'll either apply it constantly while the trigger is touched or once when the trigger is first entered. Based on the force mode you choose, you could make an object either get pushed as if by a large fan or get shoved up like a “jump pad” thrusting them all at once.
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© 2020 Casey Hardman
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Hardman, C. (2020). Force Fields and Jump Pads. In: Game Programming with Unity and C#. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5656-5_40
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DOI: https://doi.org/10.1007/978-1-4842-5656-5_40
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-5655-8
Online ISBN: 978-1-4842-5656-5
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