Skip to main content

Manipulating the Scene

  • Chapter
  • First Online:
  • 2425 Accesses

Abstract

We've learned the basics of the most important windows in the Unity engine, and we know how to create simple objects and view their components through the Inspector. Now let's get familiar with moving, rotating, and sizing GameObjects in our Scene.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Casey Hardman

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Hardman, C. (2020). Manipulating the Scene. In: Game Programming with Unity and C#. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5656-5_3

Download citation

Publish with us

Policies and ethics