Abstract
We've learned the basics of the most important windows in the Unity engine, and we know how to create simple objects and view their components through the Inspector. Now let's get familiar with moving, rotating, and sizing GameObjects in our Scene.
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© 2020 Casey Hardman
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Hardman, C. (2020). Manipulating the Scene. In: Game Programming with Unity and C#. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5656-5_3
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DOI: https://doi.org/10.1007/978-1-4842-5656-5_3
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-5655-8
Online ISBN: 978-1-4842-5656-5
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