Abstract
It's time to start our next project – a little tower defense game. We'll get some practice using inheritance, learn how to perform basic pathfinding for our enemy AI, get some experience with collision detection through scripts instead of colliders, and learn to use the newest UI features of Unity.
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© 2020 Casey Hardman
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Hardman, C. (2020). Tower Defense Design and Outline. In: Game Programming with Unity and C#. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5656-5_26
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DOI: https://doi.org/10.1007/978-1-4842-5656-5_26
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-5655-8
Online ISBN: 978-1-4842-5656-5
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