Abstract
In this chapter, we'll start thinking about how to support multiple levels that the player can choose from when they first load the game. We'll make separate scenes for each level and position a camera in each one that views the level from above as a sort of “sneak peek” when choosing levels.
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© 2020 Casey Hardman
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Hardman, C. (2020). Designing Levels. In: Game Programming with Unity and C#. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5656-5_21
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DOI: https://doi.org/10.1007/978-1-4842-5656-5_21
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-5655-8
Online ISBN: 978-1-4842-5656-5
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