Abstract
Artificial intelligence (AI) in computer games is programming to make the computer behave as though it is intelligent. Typically, this may be showing intelligence behind a character or object that is controlled by the computer.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2020 Stewart Watkiss
About this chapter
Cite this chapter
Watkiss, S. (2020). Artificial Intelligence. In: Beginning Game Programming with Pygame Zero. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5650-3_10
Download citation
DOI: https://doi.org/10.1007/978-1-4842-5650-3_10
Published:
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-5649-7
Online ISBN: 978-1-4842-5650-3
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)