Skip to main content

Collisions

  • Chapter
  • First Online:
  • 1712 Accesses

Abstract

Collisions are an integral part of game development. In this chapter, you will learn how Unreal Engine handles collisions and how to apply that knowledge. First, you will get a high-level technical overview of collisions and the various collision settings available in UE4. Then, you will be shown an example to demonstrate how these settings work. Finally, you will be shown how collisions can be applied in a real-world example, where colliding with an enemy causes damage to the player.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2020 David Nixon

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Nixon, D. (2020). Collisions. In: Beginning Unreal Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5639-8_7

Download citation

Publish with us

Policies and ethics