Abstract
Even the most breathtaking Levels aren’t of much use if your game doesn’t have rules, things you can control, and a way to input that control. This chapter will teach you about Game Modes, which define the rules for the game; about Pawns and Characters, which are objects you can take possession of in the game; and how to set up a robust input system to control those objects.
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© 2020 David Nixon
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Nixon, D. (2020). Players and Input. In: Beginning Unreal Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5639-8_6
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DOI: https://doi.org/10.1007/978-1-4842-5639-8_6
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-5638-1
Online ISBN: 978-1-4842-5639-8
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