Abstract
In this book, you will be learning how to use what many consider to be the best game engine in the industry, Unreal Engine 4. This chapter will give you a brief overview of the engine, explain its licensing model, show you how to register an account with Epic Games, and show you how to download and install the engine.
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© 2020 David Nixon
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Nixon, D. (2020). Getting Started. In: Beginning Unreal Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5639-8_1
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DOI: https://doi.org/10.1007/978-1-4842-5639-8_1
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-5638-1
Online ISBN: 978-1-4842-5639-8
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