Skip to main content

Snapper part 2: Say cheese

  • Chapter
  • First Online:
Game Programming with Code Angel
  • 1301 Accesses

Abstract

In the last chapter, we set up the game environment and initialized the variables (including the animals dictionary variable which stores data about each of Snapper’s animals). We also displayed the screen background.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Mark Cunningham

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Cunningham, M. (2020). Snapper part 2: Say cheese. In: Game Programming with Code Angel. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5305-2_7

Download citation

Publish with us

Policies and ethics