Abstract
In the last chapter, we set up the game environment and initialized the variables (including the animals dictionary variable which stores data about each of Snapper’s animals). We also displayed the screen background.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2020 Mark Cunningham
About this chapter
Cite this chapter
Cunningham, M. (2020). Snapper part 2: Say cheese. In: Game Programming with Code Angel. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5305-2_7
Download citation
DOI: https://doi.org/10.1007/978-1-4842-5305-2_7
Published:
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-5304-5
Online ISBN: 978-1-4842-5305-2
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)