Abstract
Now that we have learned all about entities and components, let us take a look at how we can tie in these concepts to create an enemy for our player character. We will look at how to do this using two different methods.
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© 2019 Jaken Chandler Herman
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Herman, J.C. (2019). Creating the Enemy. In: Beginning Game Development with Amazon Lumberyard. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5073-0_7
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DOI: https://doi.org/10.1007/978-1-4842-5073-0_7
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-5072-3
Online ISBN: 978-1-4842-5073-0
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