Abstract
This is the chapter where things begin to get fun. We are finally going to dig in, get our hands dirty, and work on creating the very first aspects of our game. Before we create a character entity and enemies and scripts, let us create a stunning terrain for them to interact with that will give our game a polished, professional look. In this chapter, we will discuss what a heightmap is, how to use them in Amazon Lumberyard, as well as how to create your own. We will talk about both textures and megatextures and focus on how they can be used to paint your terrain in such a way that will make them look realistic. We will go over how to give your terrain realistic depth and polish by adding vegetation while also discussing the downfalls of over-vegetating your game. We will also talk about sun patterns and setting the time of day.
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© 2019 Jaken Chandler Herman
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Herman, J.C. (2019). Terrain . In: Beginning Game Development with Amazon Lumberyard. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5073-0_4
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DOI: https://doi.org/10.1007/978-1-4842-5073-0_4
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-5072-3
Online ISBN: 978-1-4842-5073-0
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