Abstract
When we run our game, the level starts immediately. However, you can imagine most modern games typically start with a title menu with the name of the game as well as a button we can click to start the gameplay. In this chapter, we will explore the process of creating a user interface (UI) using canvases, Script Canvases, and the UI Editor. Before we begin, we first need to make sure that UI assets provided by Amazon Lumberyard are in our game project. While we will be creating our own user interface rather than using the provided UI, we still need to bring these assets over, as the player character contains a head-up display that would be beneficial to gameplay.
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© 2019 Jaken Chandler Herman
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Herman, J.C. (2019). Setting Up a User Interface. In: Beginning Game Development with Amazon Lumberyard. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5073-0_10
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DOI: https://doi.org/10.1007/978-1-4842-5073-0_10
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-5072-3
Online ISBN: 978-1-4842-5073-0
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