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Graphics Fundamentals

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IoT Development for ESP32 and ESP8266 with JavaScript
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Abstract

This chapter covers first the benefits and cost-effectiveness of adding a display to your IoT product and then the fundamentals of graphics on microcontrollers, including background on optimizations and constraints, information about how to add graphics assets to projects, and an introduction to various drawing methods. The next two chapters provide more details.

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© 2020 Peter Hoddie and Lizzie Prader

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Hoddie, P., Prader, L. (2020). Graphics Fundamentals. In: IoT Development for ESP32 and ESP8266 with JavaScript. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5070-9_8

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