Abstract
This chapter covers first the benefits and cost-effectiveness of adding a display to your IoT product and then the fundamentals of graphics on microcontrollers, including background on optimizations and constraints, information about how to add graphics assets to projects, and an introduction to various drawing methods. The next two chapters provide more details.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2020 Peter Hoddie and Lizzie Prader
About this chapter
Cite this chapter
Hoddie, P., Prader, L. (2020). Graphics Fundamentals. In: IoT Development for ESP32 and ESP8266 with JavaScript. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5070-9_8
Download citation
DOI: https://doi.org/10.1007/978-1-4842-5070-9_8
Published:
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-5069-3
Online ISBN: 978-1-4842-5070-9
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)