Abstract
In the previous chapter, we created the base platforming game system on which to build our metroidvania. In this chapter, we are going to finish the job by adding all the fundamental features a metroidvania must have:
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© 2019 Sebastiano M. Cossu
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Cossu, S.M. (2019). Metroidvania (Part 2). In: Game Development with GameMaker Studio 2. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5010-5_12
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DOI: https://doi.org/10.1007/978-1-4842-5010-5_12
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-5009-9
Online ISBN: 978-1-4842-5010-5
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