Abstract
The origins of the visual novel can be traced back to the mid-1970s – some say even the 1960s. Now, the term "interactive fiction" is defined as software (i.e., a video game) which has text input as its main interactive component. It's crucial to know that, historically, interactive fiction has greatly influenced the modern visual novel. This newer genre in turn is defined as text-based video games that feature rich audiovisual elements and, in general, rely on a non-typing-based system of user input.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2019 Robert Ciesla
About this chapter
Cite this chapter
Ciesla, R. (2019). The (Ancient) Art of Interactive Fiction. In: Game Development with Ren'Py. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-4920-8_2
Download citation
DOI: https://doi.org/10.1007/978-1-4842-4920-8_2
Published:
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-4919-2
Online ISBN: 978-1-4842-4920-8
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)