Abstract
A state can be described as a condition of a program or entity. Finite defines that there is only a set number of states that the program or entity can be defined by. The entity is controlled by a series of rules that determine what the next state of the program or entity is to be placed in.
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© 2019 Sloan Kelly
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Kelly, S. (2019). Finite State Machines. In: Python, PyGame, and Raspberry Pi Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-4533-0_19
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DOI: https://doi.org/10.1007/978-1-4842-4533-0_19
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-4532-3
Online ISBN: 978-1-4842-4533-0
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