Skip to main content

Classes and Objects: Object Orientation Philosophy

  • Chapter
  • First Online:
Learn Kotlin for Android Development
  • 2812 Accesses

Abstract

At the beginning of the book we said that computer programs are about processing some input and generating some output from it, possibly also altering the state of some data-holding instance like a file or a database. Although this is certainly true, it does not tell the whole story. In real-world scenarios, computer programs exhibit another characteristic: They are supposed to be of some practical use, and as a result of that, model real-world events and objects.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 44.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 59.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Peter Späth

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Späth, P. (2019). Classes and Objects: Object Orientation Philosophy. In: Learn Kotlin for Android Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-4467-8_2

Download citation

Publish with us

Policies and ethics