Abstract
The final engine that we’re going to look at is the Godot engine. Godot is a relative newcomer to the game engine scene, having been released to the public for the first time in 2014.
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© 2019 Kyle Halladay
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Halladay, K. (2019). Writing Shaders in Godot. In: Practical Shader Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-4457-9_18
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DOI: https://doi.org/10.1007/978-1-4842-4457-9_18
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-4456-2
Online ISBN: 978-1-4842-4457-9
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