Abstract
To wrap up our section on shader debugging and optimization, I want to spend some time digging into a topic that’s one of the most common sources of shader problems that I’ve encountered in my career: precision problems. These sorts of problems can manifest as visual glitches on any platform, but if you’re writing shaders for platforms like mobile phones, or for web-based applications, precision problems can also be a huge source of performance issues. Luckily, once you understand what’s going on, these sorts of issues are relatively easy to track down and fix.
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© 2019 Kyle Halladay
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Halladay, K. (2019). Precision. In: Practical Shader Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-4457-9_15
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DOI: https://doi.org/10.1007/978-1-4842-4457-9_15
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-4456-2
Online ISBN: 978-1-4842-4457-9
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