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Hooking Up Our Server

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Let’s Build a Multiplayer Phaser Game
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Abstract

In this chapter, we shall be discussing how we are going to set up the server along with socket communication as our internet protocol between the server and client. We will then create and register the player through the server and generate pickups/power-ups with random coordinates for the player to pick up.

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© 2019 Oscar Lodriguez

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Lodriguez, O. (2019). Hooking Up Our Server. In: Let’s Build a Multiplayer Phaser Game. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-4249-0_7

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