Abstract
In this chapter we shall be covering the following: introduction to Phaser.js and which features we will be utilizing. We will also implement the engine class along with the Game, Player and Keyboard classes.
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22 June 2019
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© 2019 Oscar Lodriguez
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Lodriguez, O. (2019). Implementing Our Game Domain Models. In: Let’s Build a Multiplayer Phaser Game. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-4249-0_4
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DOI: https://doi.org/10.1007/978-1-4842-4249-0_4
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-4248-3
Online ISBN: 978-1-4842-4249-0
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