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Implementing Our Game Domain Models

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Abstract

In this chapter we shall be covering the following: introduction to Phaser.js and which features we will be utilizing. We will also implement the engine class along with the Game, Player and Keyboard classes.

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Change history

  • 22 June 2019

    The text highlighted occurring in listing 4-16 in Chapter 4 mentioned below:

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© 2019 Oscar Lodriguez

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Lodriguez, O. (2019). Implementing Our Game Domain Models. In: Let’s Build a Multiplayer Phaser Game. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-4249-0_4

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